Now working on a collaborative project with the MA Animation students, it is crucial that my group, while offering our own thoughts, respect the desires of the game creators. Collaboration means a combined effort, the synthesis between animation and sound must be coherent and accompany the gameplay, rather than distract. For the voices of the characters however, our sound design/ADR must help accentuate the character archetype; ie The Master-Villain and The Oin-Hero.
For the voice of the master the key reference we have been given is The Master from Dr.Who. Below is the particular scene we have been given to work from.
