
For the Oin voice I decided to record them in the highest pitch possible, so when it came to editing (Pitch Shifter & Vocal Transfer) they would sound alien. I didn’t mess too much with the recordings due to my concern with them becoming in-audible and incase there were no dialogue bubbles, they had to be enunciated clearly for a range of players. The recording session was productive and also a great experience, we had a lot of fun experimenting with our voices and seeing what we could interpret from the photos we had of the Oins.